We've identified that the simple array-based implementation has an $O(V^2)$ complexity due to its repeated linear scan. While this seems inefficient, this approach is surprisingly effective for dense graphs.

  • A graph is considered dense when the number of edges, $E$, is close to the maximum possible number of edges. In this scenario, $E$ is on the order of $V^2$ (we write this as $E = O(V^2)$).
  • Comparison: More advanced implementations of Prim's algorithm achieve a complexity of $O(E \log V)$.
  • Dense Case: If we substitute $E$ with $V^2$, the advanced complexity becomes $O(V^2 \log V)$.
  • Conclusion: In a dense graph, $O(V^2)$ is asymptotically faster than $O(V^2 \log V)$. The simpler adjacency matrix approach wins!
  • The $O(V^2)$ implementation is not only faster for dense graphs but is also often simpler to code and can have lower memory overhead than more complex data structures like binary heaps.
Graph Type Edge Relationship Simple Impl. (Array) Advanced Impl. (Heap) Preferred Method
Dense $E \approx V^2$ $O(V^2)$ $O(V^2 \log V)$ Simple Impl.
Sparse $E \approx V$ $O(V^2)$ $O(V \log V)$ Advanced Impl.